AchievementAwarded
AchievementAwarded: { achievementId: number }
ActorDefinition
ActorDefinition: { eventName: string }
AgentCommand
AgentCommand: {
commandName: string;
result: number;
resultKey: string;
resultNumber: number;
resultString: string;
}
AgentCreated
AgentCreated: Record<string, never>
BannerPatternRemoved
BannerPatternRemoved: Record<string, never>
BellBlockUsed
BellBlockUsed: { itemId: number }
BossKilled
BossKilled: { bossActorId: bigint; bossType: number; partySize: number }
CarefulRestoration
CarefulRestoration: Record<string, never>
CauldronBlockUsed
CauldronBlockUsed: { blockInteractionType: number; itemId: number }
CauldronUsed
CauldronUsed: { contentsColor: number; contentsType: number; fillLevel: number }
CodeBuilderRuntimeAction
CodeBuilderRuntimeAction: { codeBuilderRuntimeAction: string }
CodeBuilderScoreboard
CodeBuilderScoreboard: {
codeBuilderScoreboardScore: number;
objectiveName: string;
}
CommandExecuted
CommandExecuted: {
commandName: string;
errorCount: number;
errorList: string;
successCount: number;
}
ComposterBlockUsed
ComposterBlockUsed: { blockInteractionType: number; itemId: number }
EntityInteract
EntityInteract: {
interactedEntityId: bigint;
interactionActorColor: number;
interactionActorType: number;
interactionActorVariant: number;
interactionType: number;
}
FishBucketed
FishBucketed: Record<string, never>
HoneyHarvested
HoneyHarvested: Record<string, never>
ItemUsed
ItemUsed: {
itemAux: number;
itemId: number;
useCount: number;
useMethod: number;
}
MobBorn
MobBorn: { color: number; entityType: number; entityVariant: number }
MobKilled
MobKilled: {
damageSource: number;
instigatorActorId: bigint;
instigatorChildActorType: number;
targetActorId: bigint;
traderName: string;
tradeTier: number;
}
PetDied
PetDied: {
damageSource: number;
killedPetEntityType: number;
killedPetVariant: number;
killerEntityType: number;
killerVariant: number;
}
PiglinBarter
PiglinBarter: { itemId: number; wasTargetingBarteringPlayer: boolean }
PlayerDeath
PlayerDeath: {
damageSource: number;
diedInRaid: boolean;
instigatorActorId: bigint;
instigatorMobVariant: number;
}
PlayerMovementA
PlayerMovementA: Record<string, never>
PlayerMovementCorrected
PlayerMovementCorrected: Record<string, never>
PortalBuilt
PortalBuilt: { dimensionId: number }
PortalUsed
PortalUsed: { fromDimensionId: number; toDimensionId: number }
RaidUpdate
RaidUpdate: {
currentRaidWave: number;
totalRaidWaves: number;
wonRaid: boolean;
}
SneakCloseToSculkSensor
SneakCloseToSculkSensor: Record<string, never>
StriderRiddenInLavaInOverworld
StriderRiddenInLavaInOverworld: Record<string, never>
TargetBlockHit
TargetBlockHit: { redstoneLevel: number }
WaxedOrUnwaxedCopper
WaxedOrUnwaxedCopper: { playerWaxedOrUnwaxedCopperBlockId: number }