SerenityJS
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    Interface LegacyTelemetryEventData

    interface LegacyTelemetryEventData {
        AchievementAwarded: { achievementId: number };
        ActorDefinition: { eventName: string };
        AgentCommand: {
            commandName: string;
            result: number;
            resultKey: string;
            resultNumber: number;
            resultString: string;
        };
        AgentCreated: Record<string, never>;
        BannerPatternRemoved: Record<string, never>;
        BellBlockUsed: { itemId: number };
        BossKilled: { bossActorId: bigint; bossType: number; partySize: number };
        CarefulRestoration: Record<string, never>;
        CauldronBlockUsed: { blockInteractionType: number; itemId: number };
        CauldronUsed: {
            contentsColor: number;
            contentsType: number;
            fillLevel: number;
        };
        CodeBuilderRuntimeAction: { codeBuilderRuntimeAction: string };
        CodeBuilderScoreboard: {
            codeBuilderScoreboardScore: number;
            objectiveName: string;
        };
        CommandExecuted: {
            commandName: string;
            errorCount: number;
            errorList: string;
            successCount: number;
        };
        ComposterBlockUsed: { blockInteractionType: number; itemId: number };
        EntityInteract: {
            interactedEntityId: bigint;
            interactionActorColor: number;
            interactionActorType: number;
            interactionActorVariant: number;
            interactionType: number;
        };
        FishBucketed: Record<string, never>;
        HoneyHarvested: Record<string, never>;
        ItemUsed: {
            itemAux: number;
            itemId: number;
            useCount: number;
            useMethod: number;
        };
        MobBorn: { color: number; entityType: number; entityVariant: number };
        MobKilled: {
            damageSource: number;
            instigatorActorId: bigint;
            instigatorChildActorType: number;
            targetActorId: bigint;
            traderName: string;
            tradeTier: number;
        };
        PetDied: {
            damageSource: number;
            killedPetEntityType: number;
            killedPetVariant: number;
            killerEntityType: number;
            killerVariant: number;
        };
        PiglinBarter: { itemId: number; wasTargetingBarteringPlayer: boolean };
        PlayerDeath: {
            damageSource: number;
            diedInRaid: boolean;
            instigatorActorId: bigint;
            instigatorMobVariant: number;
        };
        PlayerMovementA: Record<string, never>;
        PlayerMovementCorrected: Record<string, never>;
        PortalBuilt: { dimensionId: number };
        PortalUsed: { fromDimensionId: number; toDimensionId: number };
        RaidUpdate: {
            currentRaidWave: number;
            totalRaidWaves: number;
            wonRaid: boolean;
        };
        SneakCloseToSculkSensor: Record<string, never>;
        StriderRiddenInLavaInOverworld: Record<string, never>;
        TargetBlockHit: { redstoneLevel: number };
        WaxedOrUnwaxedCopper: { playerWaxedOrUnwaxedCopperBlockId: number };
    }
    Index

    Properties

    AchievementAwarded: { achievementId: number }
    ActorDefinition: { eventName: string }
    AgentCommand: {
        commandName: string;
        result: number;
        resultKey: string;
        resultNumber: number;
        resultString: string;
    }
    AgentCreated: Record<string, never>
    BannerPatternRemoved: Record<string, never>
    BellBlockUsed: { itemId: number }
    BossKilled: { bossActorId: bigint; bossType: number; partySize: number }
    CarefulRestoration: Record<string, never>
    CauldronBlockUsed: { blockInteractionType: number; itemId: number }
    CauldronUsed: { contentsColor: number; contentsType: number; fillLevel: number }
    CodeBuilderRuntimeAction: { codeBuilderRuntimeAction: string }
    CodeBuilderScoreboard: {
        codeBuilderScoreboardScore: number;
        objectiveName: string;
    }
    CommandExecuted: {
        commandName: string;
        errorCount: number;
        errorList: string;
        successCount: number;
    }
    ComposterBlockUsed: { blockInteractionType: number; itemId: number }
    EntityInteract: {
        interactedEntityId: bigint;
        interactionActorColor: number;
        interactionActorType: number;
        interactionActorVariant: number;
        interactionType: number;
    }
    FishBucketed: Record<string, never>
    HoneyHarvested: Record<string, never>
    ItemUsed: {
        itemAux: number;
        itemId: number;
        useCount: number;
        useMethod: number;
    }
    MobBorn: { color: number; entityType: number; entityVariant: number }
    MobKilled: {
        damageSource: number;
        instigatorActorId: bigint;
        instigatorChildActorType: number;
        targetActorId: bigint;
        traderName: string;
        tradeTier: number;
    }
    PetDied: {
        damageSource: number;
        killedPetEntityType: number;
        killedPetVariant: number;
        killerEntityType: number;
        killerVariant: number;
    }
    PiglinBarter: { itemId: number; wasTargetingBarteringPlayer: boolean }
    PlayerDeath: {
        damageSource: number;
        diedInRaid: boolean;
        instigatorActorId: bigint;
        instigatorMobVariant: number;
    }
    PlayerMovementA: Record<string, never>
    PlayerMovementCorrected: Record<string, never>
    PortalBuilt: { dimensionId: number }
    PortalUsed: { fromDimensionId: number; toDimensionId: number }
    RaidUpdate: {
        currentRaidWave: number;
        totalRaidWaves: number;
        wonRaid: boolean;
    }
    SneakCloseToSculkSensor: Record<string, never>
    StriderRiddenInLavaInOverworld: Record<string, never>
    TargetBlockHit: { redstoneLevel: number }
    WaxedOrUnwaxedCopper: { playerWaxedOrUnwaxedCopperBlockId: number }