OptionalbeforeChunkReady
beforeChunkReady?: (event: ChunkReadySignal) => boolean
beforeEntityAttributeUpdate
beforeEntityAttributeUpdate: (event: EntityAttributeUpdateSignal) => boolean
OptionalbeforeEntityDespawned
beforeEntityDespawned?: (event: EntityDespawnedSignal) => boolean
OptionalbeforeEntityDied
beforeEntityDied?: (event: EntityDiedSignal) => boolean
beforeEntityDimensionChange
beforeEntityDimensionChange: (event: EntityDimensionChangeSignal) => boolean
OptionalbeforeEntityDropItem
beforeEntityDropItem?: (event: EntityDropItemSignal) => boolean
OptionalbeforeEntityEffectAdd
beforeEntityEffectAdd?: (event: EffectAddSignal) => boolean
OptionalbeforeEntityEffectRemove
beforeEntityEffectRemove?: (event: EffectRemoveSignal) => boolean
OptionalbeforeEntityFlagUpdate
beforeEntityFlagUpdate?: (event: EntityFlagUpdateSignal) => boolean
OptionalbeforeEntityHealthChange
beforeEntityHealthChange?: (event: EntityHealthChangedSignal) => boolean
OptionalbeforeEntityHit
beforeEntityHit?: (event: EntityHitSignal) => boolean
OptionalbeforeEntityHurt
beforeEntityHurt?: (event: EntityHurtSignal) => boolean
OptionalbeforeEntityItemPickup
beforeEntityItemPickup?: (event: EntityItemPickupSignal) => boolean
beforeEntityMetadataUpdate: (event: EntityMetadataUpdateSignal) => boolean
OptionalbeforeEntitySpawned
beforeEntitySpawned?: (event: EntitySpawnedSignal) => boolean
OptionalbeforePlayerAbilityUpdate
beforePlayerAbilityUpdate?: (event: PlayerAbilityUpdateSignal) => boolean
OptionalbeforePlayerBreakBlock
beforePlayerBreakBlock?: (event: PlayerBreakBlockSignal) => boolean
OptionalbeforePlayerChat
beforePlayerChat?: (event: PlayerChatSignal) => boolean
OptionalbeforePlayerClosedContainer
beforePlayerClosedContainer?: (event: PlayerClosedContainerSignal) => boolean
OptionalbeforePlayerContainerInteraction
beforePlayerContainerInteraction?: (
event: PlayerContainerInteractionSignal,
) => boolean
OptionalbeforePlayerGamemodeChange
beforePlayerGamemodeChange?: (event: PlayerGamemodeChangeSignal) => boolean
OptionalbeforePlayerInteractWithBlock
beforePlayerInteractWithBlock?: (
event: PlayerInteractWithBlockSignal,
) => boolean
OptionalbeforePlayerInteractWithEntity
beforePlayerInteractWithEntity?: (
event: PlayerInteractWithEntitySignal,
) => boolean
OptionalbeforePlayerJoin
beforePlayerJoin?: (event: PlayerJoinSignal) => boolean
OptionalbeforePlayerLeave
beforePlayerLeave?: (event: PlayerLeaveSignal) => boolean
OptionalbeforePlayerOpenedContainer
beforePlayerOpenedContainer?: (event: PlayerOpenedContainerSignal) => boolean
OptionalbeforePlayerPlaceBlock
beforePlayerPlaceBlock?: (event: PlayerPlaceBlockSignal) => boolean
OptionalbeforePlayerStartEmoting
beforePlayerStartEmoting?: (event: PlayerStartEmotingSignal) => boolean
OptionalbeforePlayerStartUsingItem
beforePlayerStartUsingItem?: (event: PlayerStartUsingItemSignal) => boolean
OptionalbeforePlayerStopEmoting
beforePlayerStopEmoting?: (event: PlayerStopEmotingSignal) => boolean
OptionalbeforePlayerStopUsingItem
beforePlayerStopUsingItem?: (event: PlayerStopUsingItemSignal) => boolean
OptionalbeforeWorldInitialize
beforeWorldInitialize?: (event: WorldInitializeSignal) => boolean
OptionalbeforeWorldTick
beforeWorldTick?: (event: WorldTickSignal) => boolean