SerenityJS
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    Interface PluginAfterEvents

    interface PluginAfterEvents {
        afterChunkReady?: (event: ChunkReadySignal) => void;
        afterEntityAttributeUpdate?: (event: EntityAttributeUpdateSignal) => void;
        afterEntityDespawned?: (event: EntityDespawnedSignal) => void;
        afterEntityDied?: (event: EntityDiedSignal) => void;
        afterEntityDimensionChange?: (event: EntityDimensionChangeSignal) => void;
        afterEntityDropItem?: (event: EntityDropItemSignal) => void;
        afterEntityEffectAdd?: (event: EffectAddSignal) => void;
        afterEntityEffectRemove?: (event: EffectRemoveSignal) => void;
        afterEntityFlagUpdate?: (event: EntityFlagUpdateSignal) => void;
        afterEntityHealthChange?: (event: EntityHealthChangedSignal) => void;
        afterEntityHit?: (event: EntityHitSignal) => void;
        afterEntityHurt?: (event: EntityHurtSignal) => void;
        afterEntityMetadataUpdate?: (event: EntityMetadataUpdateSignal) => void;
        afterEntitySpawned?: (event: EntitySpawnedSignal) => void;
        afterPlayerAbilityUpdate?: (event: PlayerAbilityUpdateSignal) => void;
        afterPlayerBreakBlock?: (event: PlayerBreakBlockSignal) => void;
        afterPlayerChat?: (event: PlayerChatSignal) => void;
        afterPlayerClosedContainer?: (event: PlayerClosedContainerSignal) => void;
        afterPlayerContainerInteraction?: (
            event: PlayerContainerInteractionSignal,
        ) => void;
        afterPlayerGamemodeChange?: (event: PlayerGamemodeChangeSignal) => void;
        afterPlayerInteractWithBlock?: (
            event: PlayerInteractWithBlockSignal,
        ) => void;
        afterPlayerInteractWithEntity?: (
            event: PlayerInteractWithEntitySignal,
        ) => void;
        afterPlayerJoin?: (event: PlayerJoinSignal) => void;
        afterPlayerLeave?: (event: PlayerLeaveSignal) => void;
        afterPlayerOpenedContainer?: (event: PlayerOpenedContainerSignal) => void;
        afterPlayerPlaceBlock?: (event: PlayerPlaceBlockSignal) => void;
        afterPlayerStartEmoting?: (event: PlayerStartEmotingSignal) => void;
        afterPlayerStartUsingItem?: (event: PlayerStartUsingItemSignal) => void;
        afterPlayerStopEmoting?: (event: PlayerStopEmotingSignal) => void;
        afterPlayerStopUsingItem?: (event: PlayerStopUsingItemSignal) => void;
        afterWorldInitialize?: (event: WorldInitializeSignal) => void;
        afterWorldTick?: (event: WorldTickSignal) => void;
    }
    Index

    Properties

    afterChunkReady?: (event: ChunkReadySignal) => void
    afterEntityAttributeUpdate?: (event: EntityAttributeUpdateSignal) => void
    afterEntityDespawned?: (event: EntityDespawnedSignal) => void
    afterEntityDied?: (event: EntityDiedSignal) => void
    afterEntityDimensionChange?: (event: EntityDimensionChangeSignal) => void
    afterEntityDropItem?: (event: EntityDropItemSignal) => void
    afterEntityEffectAdd?: (event: EffectAddSignal) => void
    afterEntityEffectRemove?: (event: EffectRemoveSignal) => void
    afterEntityFlagUpdate?: (event: EntityFlagUpdateSignal) => void
    afterEntityHealthChange?: (event: EntityHealthChangedSignal) => void
    afterEntityHit?: (event: EntityHitSignal) => void
    afterEntityHurt?: (event: EntityHurtSignal) => void
    afterEntityMetadataUpdate?: (event: EntityMetadataUpdateSignal) => void
    afterEntitySpawned?: (event: EntitySpawnedSignal) => void
    afterPlayerAbilityUpdate?: (event: PlayerAbilityUpdateSignal) => void
    afterPlayerBreakBlock?: (event: PlayerBreakBlockSignal) => void
    afterPlayerChat?: (event: PlayerChatSignal) => void
    afterPlayerClosedContainer?: (event: PlayerClosedContainerSignal) => void
    afterPlayerContainerInteraction?: (
        event: PlayerContainerInteractionSignal,
    ) => void
    afterPlayerGamemodeChange?: (event: PlayerGamemodeChangeSignal) => void
    afterPlayerInteractWithBlock?: (event: PlayerInteractWithBlockSignal) => void
    afterPlayerInteractWithEntity?: (event: PlayerInteractWithEntitySignal) => void
    afterPlayerJoin?: (event: PlayerJoinSignal) => void
    afterPlayerLeave?: (event: PlayerLeaveSignal) => void
    afterPlayerOpenedContainer?: (event: PlayerOpenedContainerSignal) => void
    afterPlayerPlaceBlock?: (event: PlayerPlaceBlockSignal) => void
    afterPlayerStartEmoting?: (event: PlayerStartEmotingSignal) => void
    afterPlayerStartUsingItem?: (event: PlayerStartUsingItemSignal) => void
    afterPlayerStopEmoting?: (event: PlayerStopEmotingSignal) => void
    afterPlayerStopUsingItem?: (event: PlayerStopUsingItemSignal) => void
    afterWorldInitialize?: (event: WorldInitializeSignal) => void
    afterWorldTick?: (event: WorldTickSignal) => void