Optional
afterChunkReady
afterChunkReady?: (event: ChunkReadySignal) => void
Optional
afterEntityAttributeUpdate
afterEntityAttributeUpdate?: (event: EntityAttributeUpdateSignal) => void
Optional
afterEntityDespawned
afterEntityDespawned?: (event: EntityDespawnedSignal) => void
Optional
afterEntityDied
afterEntityDied?: (event: EntityDiedSignal) => void
Optional
afterEntityDimensionChange
afterEntityDimensionChange?: (event: EntityDimensionChangeSignal) => void
Optional
afterEntityDropItem
afterEntityDropItem?: (event: EntityDropItemSignal) => void
Optional
afterEntityEffectAdd
afterEntityEffectAdd?: (event: EffectAddSignal) => void
Optional
afterEntityEffectRemove
afterEntityEffectRemove?: (event: EffectRemoveSignal) => void
Optional
afterEntityFlagUpdate
afterEntityFlagUpdate?: (event: EntityFlagUpdateSignal) => void
Optional
afterEntityHealthChange
afterEntityHealthChange?: (event: EntityHealthChangedSignal) => void
Optional
afterEntityHit
afterEntityHit?: (event: EntityHitSignal) => void
Optional
afterEntityHurt
afterEntityHurt?: (event: EntityHurtSignal) => void
afterEntityMetadataUpdate?: (event: EntityMetadataUpdateSignal) => void
Optional
afterEntitySpawned
afterEntitySpawned?: (event: EntitySpawnedSignal) => void
Optional
afterPlayerAbilityUpdate
afterPlayerAbilityUpdate?: (event: PlayerAbilityUpdateSignal) => void
Optional
afterPlayerBreakBlock
afterPlayerBreakBlock?: (event: PlayerBreakBlockSignal) => void
Optional
afterPlayerChat
afterPlayerChat?: (event: PlayerChatSignal) => void
Optional
afterPlayerClosedContainer
afterPlayerClosedContainer?: (event: PlayerClosedContainerSignal) => void
Optional
afterPlayerContainerInteraction
afterPlayerContainerInteraction?: (
event: PlayerContainerInteractionSignal,
) => void
Optional
afterPlayerGamemodeChange
afterPlayerGamemodeChange?: (event: PlayerGamemodeChangeSignal) => void
Optional
afterPlayerInteractWithBlock
afterPlayerInteractWithBlock?: (event: PlayerInteractWithBlockSignal) => void
Optional
afterPlayerInteractWithEntity
afterPlayerInteractWithEntity?: (event: PlayerInteractWithEntitySignal) => void
Optional
afterPlayerJoin
afterPlayerJoin?: (event: PlayerJoinSignal) => void
Optional
afterPlayerLeave
afterPlayerLeave?: (event: PlayerLeaveSignal) => void
Optional
afterPlayerOpenedContainer
afterPlayerOpenedContainer?: (event: PlayerOpenedContainerSignal) => void
Optional
afterPlayerPlaceBlock
afterPlayerPlaceBlock?: (event: PlayerPlaceBlockSignal) => void
Optional
afterPlayerStartEmoting
afterPlayerStartEmoting?: (event: PlayerStartEmotingSignal) => void
Optional
afterPlayerStartUsingItem
afterPlayerStartUsingItem?: (event: PlayerStartUsingItemSignal) => void
Optional
afterPlayerStopEmoting
afterPlayerStopEmoting?: (event: PlayerStopEmotingSignal) => void
Optional
afterPlayerStopUsingItem
afterPlayerStopUsingItem?: (event: PlayerStopUsingItemSignal) => void
Optional
afterWorldInitialize
afterWorldInitialize?: (event: WorldInitializeSignal) => void
Optional
afterWorldTick
afterWorldTick?: (event: WorldTickSignal) => void