OptionalafterChunkReady
afterChunkReady?: (event: ChunkReadySignal) => void
OptionalafterEntityAttributeUpdate
afterEntityAttributeUpdate?: (event: EntityAttributeUpdateSignal) => void
OptionalafterEntityDespawned
afterEntityDespawned?: (event: EntityDespawnedSignal) => void
OptionalafterEntityDied
afterEntityDied?: (event: EntityDiedSignal) => void
OptionalafterEntityDimensionChange
afterEntityDimensionChange?: (event: EntityDimensionChangeSignal) => void
OptionalafterEntityDropItem
afterEntityDropItem?: (event: EntityDropItemSignal) => void
OptionalafterEntityEffectAdd
afterEntityEffectAdd?: (event: EffectAddSignal) => void
OptionalafterEntityEffectRemove
afterEntityEffectRemove?: (event: EffectRemoveSignal) => void
OptionalafterEntityFlagUpdate
afterEntityFlagUpdate?: (event: EntityFlagUpdateSignal) => void
OptionalafterEntityHealthChange
afterEntityHealthChange?: (event: EntityHealthChangedSignal) => void
OptionalafterEntityHit
afterEntityHit?: (event: EntityHitSignal) => void
OptionalafterEntityHurt
afterEntityHurt?: (event: EntityHurtSignal) => void
OptionalafterEntityItemPickup
afterEntityItemPickup?: (event: EntityItemPickupSignal) => void
afterEntityMetadataUpdate?: (event: EntityMetadataUpdateSignal) => void
OptionalafterEntitySpawned
afterEntitySpawned?: (event: EntitySpawnedSignal) => void
OptionalafterPlayerAbilityUpdate
afterPlayerAbilityUpdate?: (event: PlayerAbilityUpdateSignal) => void
OptionalafterPlayerBreakBlock
afterPlayerBreakBlock?: (event: PlayerBreakBlockSignal) => void
OptionalafterPlayerChat
afterPlayerChat?: (event: PlayerChatSignal) => void
OptionalafterPlayerClosedContainer
afterPlayerClosedContainer?: (event: PlayerClosedContainerSignal) => void
OptionalafterPlayerContainerInteraction
afterPlayerContainerInteraction?: (
event: PlayerContainerInteractionSignal,
) => void
OptionalafterPlayerGamemodeChange
afterPlayerGamemodeChange?: (event: PlayerGamemodeChangeSignal) => void
OptionalafterPlayerInteractWithBlock
afterPlayerInteractWithBlock?: (event: PlayerInteractWithBlockSignal) => void
OptionalafterPlayerInteractWithEntity
afterPlayerInteractWithEntity?: (event: PlayerInteractWithEntitySignal) => void
OptionalafterPlayerJoin
afterPlayerJoin?: (event: PlayerJoinSignal) => void
OptionalafterPlayerLeave
afterPlayerLeave?: (event: PlayerLeaveSignal) => void
OptionalafterPlayerOpenedContainer
afterPlayerOpenedContainer?: (event: PlayerOpenedContainerSignal) => void
OptionalafterPlayerPlaceBlock
afterPlayerPlaceBlock?: (event: PlayerPlaceBlockSignal) => void
OptionalafterPlayerStartEmoting
afterPlayerStartEmoting?: (event: PlayerStartEmotingSignal) => void
OptionalafterPlayerStartUsingItem
afterPlayerStartUsingItem?: (event: PlayerStartUsingItemSignal) => void
OptionalafterPlayerStopEmoting
afterPlayerStopEmoting?: (event: PlayerStopEmotingSignal) => void
OptionalafterPlayerStopUsingItem
afterPlayerStopUsingItem?: (event: PlayerStopUsingItemSignal) => void
OptionalafterWorldInitialize
afterWorldInitialize?: (event: WorldInitializeSignal) => void
OptionalafterWorldTick
afterWorldTick?: (event: WorldTickSignal) => void