SerenityJS
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    Interface PlayerCombatProperty

    interface PlayerCombatProperty {
        combatCooldown: number;
        horizontalKnockback: number;
        horizontalMaxReach: number;
        verticalKnockback: number;
        verticalMaxReach: number;
        [key: string]: JSONLikeValue;
    }

    Hierarchy (View Summary)

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    Properties

    combatCooldown: number

    The amount of ticks till the player can attack again.

    horizontalKnockback: number

    The horizontal knockback of the player.

    horizontalMaxReach: number

    The maximum reach of the player horizontally.

    verticalKnockback: number

    The vertical knockback of the player.

    verticalMaxReach: number

    The maximum reach of the player vertically.