Creates a new serialized skin.
The identifier of the skin.
The playfab identifier of the skin.
The resource patch of the skin.
The skin image.
The animations of the skin.
The cape image.
The geometry data of the skin.
The geometry version of the skin.
The animation data of the skin.
The cape identifier of the skin.
The full identifier of the skin.
The arm size of the skin.
The persona pieces of the skin.
The tint pieces of the skin.
If the skin is premium.
If the skin is persona.
If there is a persona cape on classic skin.
If the skin is used by its primary user.
If the skin will override the player appearance.
A new serialized skin.
The animation data of the skin.
The animations of the skin.
The arm size of the skin.
The animation engine of the skin.
The cape image.
The full identifier of the skin.
The geometry data of the skin.
The geometry version of the skin.
The identifier of the skin.
If the skin is persona.
If there is a persona cape on classic skin.
If the skin is premium.
If the skin is used by its primary user.
If the skin will override the player appearance.
The persona pieces of the skin.
The playfab identifier of the skin.
The resource patch of the skin.
The skin color of the skin.
The skin image.
The tint pieces of the skin.
Static
emptyStatic
fromConverts the client data to a serialized skin.
The client data to convert.
The serialized skin.
Static
readReads the data type from a binary stream.
The data type.
Static
writeWrites the data type to a binary stream.
Represents a skin.