The identifier of the biome (optional, may be -1 if not set).
The temperature of the biome, determines the color of grass and foliage.
The amount of precipitation affects color of grass and foliage
How frozen leaves appear in the biome.
The depth of the biome, affects terrain generation.
The scale of the biome, affects terrain generation.
The color of the water in the biome (ARGB format).
Whether the biome can experience rain.
The indices of the tags associated with the biome.
Whether the biome has client sided chunk generation.
Whether the biome can experience rain.
The depth of the biome, affects terrain generation.
The amount of precipitation affects color of grass and foliage.
Whether the biome has client sided chunk generation.
The identifier of the biome (optional, may be -1 if not set).
The scale of the biome, affects terrain generation.
How frozen leaves appear in the biome.
The indices of the tags associated with the biome.
The temperature of the biome, determines the color of grass and foliage.
The color of the water in the biome (ARGB format).
Static
readRead a value from the stream.
The BinaryStream to read from.
The value read from the stream.
Static
writeWrite a value to the stream.
The BinaryStream to write to.
The value to write.
Creates a new BiomeDefinitionData instance.