Readonly
identifierThe identifier of the signal.
Readonly
itemThe item stack that the player used.
Readonly
playerThe player that used the item.
Readonly
targetThe target entity that the item is being used on.
Readonly
useThe method that the player used the item with.
Readonly
worldThe world instance the signal was emitted in.
Static
Readonly
identifierThe identifier of the signal.
Creates a new player use item signal.