SerenityJS
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    Class PlayerLeaveSignal

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    identifier: WorldEvent = ...

    The identifier of the signal.

    message: string

    The message that was displayed to the player, if applicable.

    player: Player

    The player leaving the world.

    reason: DisconnectReason

    The reason the player left the world.

    world: World

    The world instance the signal was emitted in.

    identifier: PlayerLeave = WorldEvent.PlayerLeave

    The identifier of the signal.

    Methods