The player leaving the world.
The reason the player left the world.
The message that was displayed to the player, if applicable.
Readonly
identifierThe identifier of the signal.
Readonly
messageThe message that was displayed to the player, if applicable.
Readonly
playerThe player leaving the world.
Readonly
reasonThe reason the player left the world.
Readonly
worldThe world instance the signal was emitted in.
Static
Readonly
identifierThe identifier of the signal.
Creates a new player join event signal.