Signal is emitted when a player has been fully initialized into the server. This signal is only emitted once per player, and when emitted, the player is ready to be spawned into a world.
Creates a new player initialized event signal.
The player that has been initialized.
Readonly
The identifier of the signal.
The world instance the signal was emitted in.
Static
Emits the signal instance.
Whether the signal was emitted successfully; default is true.
Signal is emitted when a player has been fully initialized into the server. This signal is only emitted once per player, and when emitted, the player is ready to be spawned into a world.