SerenityJS
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    Class PlayerInitializedSignal

    Signal is emitted when a player has been fully initialized into the server. This signal is only emitted once per player, and when emitted, the player is ready to be spawned into a world.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    identifier: WorldEvent = ...

    The identifier of the signal.

    player: Player

    The player that has been initialized.

    world: World

    The world instance the signal was emitted in.

    identifier: PlayerInitialized = WorldEvent.PlayerInitialized

    The identifier of the signal.

    Methods