SerenityJS
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    Class PlayerGamemodeChangeSignal

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    fromGamemode: Gamemode

    The gamemode that the player was previously in.

    identifier: WorldEvent = ...

    The identifier of the signal.

    player: Player

    The player that has changed his gamemode.

    toGamemode: Gamemode

    The new player's gamemode

    world: World

    The world instance the signal was emitted in.

    identifier: WorldEvent = WorldEvent.PlayerGamemodeChange

    The identifier of the signal.

    Methods