ReadonlyblockThe block that was updated.
ReadonlydimensionThe dimension the block was updated in.
Whether the block should drop loot items when destroyed.
ReadonlyidentifierThe identifier of the signal.
ReadonlyitemThe item stack that is being used to break the block, or null if empty hand.
ReadonlyplayerThe player placing the block.
ReadonlyworldThe world instance the signal was emitted in.
Static ReadonlyidentifierThe identifier of the signal.
Creates a new player break block signal.