Readonly
blockThe block that was updated.
Readonly
dimensionThe dimension the block was updated in.
Whether the block should drop loot items when destroyed.
Readonly
identifierThe identifier of the signal.
Readonly
itemThe item stack that is being used to break the block, or null if empty hand.
Readonly
playerThe player placing the block.
Readonly
worldThe world instance the signal was emitted in.
Static
Readonly
identifierThe identifier of the signal.
Creates a new player break block signal.