SerenityJS
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    Class EntityNpcTrait

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    entity: Entity

    The entity that this trait is attached to.

    identifier: string = ...

    The identifier of the trait.

    components: string[] = ...

    The entity component identifiers that this trait is compatible with by default. If empty, the trait will not be initialized by any component.

    identifier: "npc"

    The identifier of the trait.

    types: EntityIdentifier[] = ...

    The entity type identifiers that this trait is compatible with by default.

    Accessors

    Methods

    • Adds a button to the npc dialogue form.

      Parameters

      • text: string

        The text of the button.

      • command: string = ""

      Returns number

      The index of the button.

    • Sets the probability of this trait being randomly ticked each tick.

      Parameters

      • numerator: number

        The numerator of the probability fraction.

      • denominator: number

        The denominator of the probability fraction.

      Returns void

    • Wether this trait should be randomly ticked this tick.

      Parameters

      • factor: number = 1

        A factor to multiply the chance by. Default is 1.

      Returns boolean

      True if the trait should be randomly ticked, false otherwise.