Optional
options: EntityLookAtPlayerTraitOptionsProtected
Readonly
entityThe head tilt offset of the entity.
Readonly
identifierThe identifier of the trait.
The radius of the entity to look at the player.
Static
Readonly
componentsThe entity component identifiers that this trait is compatible with by default. If empty, the trait will not be initialized by any component.
Static
Readonly
identifierThe identifier of the trait.
Static
Readonly
typesThe entity type identifiers that this trait is compatible with by default.
Protected
dimensionThe dimension that the entity is in.
Clones the entity trait.
The entity to clone the trait to.
A new entity trait.
Optional
onCalled when the trait is added to an object.
Optional
onCalled when the entity that this trait is attached executes a command.
The command execution state.
Whether the command was successful; default is true.
Optional
onCalled when a container that is attached to the entity is updated.
The container that was updated.
Optional
onCalled when the entity that this trait is attached to is killed.
The details of the entity death.
Optional
onCalled when the entity that this trait is attached to is despawned from a dimension.
The details of the entity despawn.
Optional
onCalled when the entity that this trait is attached to falls on a block.
The event properties of the entity falling on a block.
Optional
onCalled when the entity that this trait is attached to is interacted with by a player.
The player that interacted with the entity.
The method that the player used to interact with the entity.
Optional
onCalled when the trait is removed from an object.
Optional
onCalled then the entity that this trait is attached to is spawned into a dimension.
The details of the entity spawn.
Called when the trait is ticked by the dimension.
The entity that this trait is attached to.