The entity that this trait will be attached to.
Optional
options: Partial<EntityInventoryTraitOptions>Readonly
containerThe container that holds the inventory items.
Protected
Readonly
entityThe entity that this trait is attached to.
Readonly
identifierThe identifier of the trait.
Whether the container is opened or not.
The selected slot in the inventory.
Static
Readonly
componentsThe entity component identifiers that this trait is compatible with by default. If empty, the trait will not be initialized by any component.
Static
Readonly
identifierThe identifier of the trait.
Static
Readonly
typesThe entity type identifiers that this trait is compatible with by default.
Protected
dimensionThe dimension that the entity is in.
The dynamic property used to store the inventory items.
The dynamic property used to store the inventory items.
Clones the entity trait.
The entity to clone the trait to.
A new entity trait.
Called when the trait is added to an object.
Called when the container is closed.
Optional
onCalled when the entity that this trait is attached executes a command.
The command execution state.
Whether the command was successful; default is true.
Called when a container that is attached to the entity is updated.
The container that was updated.
Called when the entity that this trait is attached to is killed.
Optional
onCalled when the entity that this trait is attached to is despawned from a dimension.
The details of the entity despawn.
Optional
onCalled when the entity that this trait is attached to falls on a block.
The event properties of the entity falling on a block.
Called when the entity that this trait is attached to is interacted with by a player.
The player that interacted with the entity.
The method that the player used to interact with the entity.
Called when the container is opened.
Called when the trait is removed from an object.
Called then the entity that this trait is attached to is spawned into a dimension.
Called when the trait is ticked by the dimension.
Sets the held item in the inventory.
The slot to set the held item to.
Creates a new entity inventory trait.