The entity that this trait will be attached to.
Optionaloptions: Partial<EntityInventoryTraitOptions>ReadonlycontainerThe container that holds the inventory items.
Protected ReadonlyentityThe entity that this trait is attached to.
ReadonlyidentifierThe identifier of the trait.
Whether the container is opened or not.
The selected slot in the inventory.
Static ReadonlycomponentsThe entity component identifiers that this trait is compatible with by default. If empty, the trait will not be initialized by any component.
Static ReadonlyidentifierThe identifier of the trait.
Static ReadonlytypesThe entity type identifiers that this trait is compatible with by default.
ProtecteddimensionThe dimension that the entity is in.
Clones the entity trait.
The entity to clone the trait to.
A new entity trait.
Called when the trait is added to an object.
Called when the container is closed.
OptionalonCalled when the entity that this trait is attached executes a command.
The command execution state.
Whether the command was successful; default is true.
Called when a container that is attached to the entity is updated.
The container that was updated.
Called when the entity that this trait is attached to is killed.
The details of the entity death.
OptionalonCalled when the entity that this trait is attached to is despawned from a dimension.
The details of the entity despawn.
OptionalonCalled when the entity that this trait is attached to falls on a block.
The event properties of the entity falling on a block.
Called when the entity that this trait is attached to is interacted with by a player.
The player that interacted with the entity.
The method that the player used to interact with the entity.
Called when the container is opened.
OptionalonCalled when the trait is random ticked by the dimension.
Called when the trait is removed from an object.
Called then the entity that this trait is attached to is spawned into a dimension.
OptionalonCalled when the entity that this trait is attached to is teleported.
The details of the entity teleport.
Called when the trait is ticked by the dimension.
Sets the held item in the inventory.
The slot to set the held item to.
Sets the probability of this trait being randomly ticked each tick.
The numerator of the probability fraction.
The denominator of the probability fraction.
Wether this trait should be randomly ticked this tick.
A factor to multiply the chance by. Default is 1.
True if the trait should be randomly ticked, false otherwise.
Creates a new entity inventory trait.