The entity to apply the equipment trait to.
ReadonlyarmorThe armor container that holds the equipment items.
Protected ReadonlyentityThe entity that this trait is attached to.
ReadonlyidentifierThe identifier of the trait.
ReadonlyoffhandThe offhand container that holds the equipment items.
Static ReadonlycomponentsThe entity component identifiers that this trait is compatible with by default. If empty, the trait will not be initialized by any component.
Static ReadonlyidentifierThe identifier of the trait.
Static ReadonlytypesThe entity type identifiers that this trait is compatible with by default.
ProtecteddimensionThe dimension that the entity is in.
Calculates the total protection of the armor items.
The total protection of the armor items.
Clones the entity trait.
The entity to clone the trait to.
A new entity trait.
Gets the item stack from a specific equipment slot.
The equipment slot to get the item stack from.
The item stack from the equipment slot; otherwise, null.
Called when the trait is added to an object.
OptionalonCalled when the entity that this trait is attached executes a command.
The command execution state.
Whether the command was successful; default is true.
Called when a container that is attached to the entity is updated.
The container that was updated.
Called when the entity that this trait is attached to is killed.
The details of the entity death.
OptionalonCalled when the entity that this trait is attached to is despawned from a dimension.
The details of the entity despawn.
OptionalonCalled when the entity that this trait is attached to falls on a block.
The event properties of the entity falling on a block.
OptionalonCalled when the entity that this trait is attached to is interacted with by a player.
The player that interacted with the entity.
The method that the player used to interact with the entity.
OptionalonCalled when the trait is random ticked by the dimension.
Called when the trait is removed from an object.
Called then the entity that this trait is attached to is spawned into a dimension.
OptionalonCalled when the entity that this trait is attached to is teleported.
The details of the entity teleport.
OptionalonCalled when the trait is ticked by the dimension.
The details about the tick event.
Sets an item stack to a specific equipment slot.
The equipment slot to set the item stack to.
The item stack to set to the equipment slot.
Sets the probability of this trait being randomly ticked each tick.
The numerator of the probability fraction.
The denominator of the probability fraction.
Wether this trait should be randomly ticked this tick.
A factor to multiply the chance by. Default is 1.
True if the trait should be randomly ticked, false otherwise.
Swaps an item stack from the inventory to an equipment slot.
The slot of the item stack in the inventory.
The equipment slot to swap the item stack to.
Create a new equipment trait for the entity.