SerenityJS
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    Class EntityDiedSignal

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    damageCause: ActorDamageCause

    The last damage cause before the entity death.

    identifier: WorldEvent = ...

    The identifier of the signal.

    killerSource: null | Entity

    The entity that killed the entity, only if the death was caused by an entity.

    targetEntity: Entity

    The entity that died.

    world: World

    The world instance the signal was emitted in.

    identifier: WorldEvent = WorldEvent.EntityDied

    The identifier of the signal.

    Methods